I thought you might want a little update on how the All Shall Fade conversion from a scaffold hack to a stand-alone was going. Whilst I've mentioned progress throughout the Stand-Ups, this will be a little more in depth!
The AI: Anarchy Initiated playtest is live on my Patreon! Wanna be a broken robot, throwing off the constraints of a hyper oppressive regime of terrible incestuous tyrants? Wanna be sexy Anarchists, discovering music, art, and love for the first time? Wanna kill all humans? What are you waiting for!?
Whilst everyone in the Warhammer world would have been blessed at some point, and most of them often and repeatedly, few would encounter true blessings in their lives (and very very few multiple times throughout their lives). But the big thing to note is: believers think that every blessing they receive is a true blessing...
Also, don't worry, I'll post write-ups of all the characters once they're finished and we get started.
These questions are optional, of course, but they act the same as the Extra Little Worldbuilding Questions, but for player characters, rather than the GM. It's a good idea for GMs to come up with their own pointed (and loaded) questions for their own campaigns, so that they better fit the themes, but I hope my list gives you some inspiration.
- Who are your parents? Where are they now? Do they know what you are? Do they know where you've been sent? How do they feel about that?
- Do you have any siblings? Where are they now? Which ones do you remember fondly? Which ones bring up complicated feelings? Anger? Jealousy? Hatred?
- Who was your best friend? Where are they now? Why aren't they here with you?
- Who was your worst enemy? What did you do to them to inspire them to follow you? What lengths will they go to to get payback?
- What dream did you hold, that now slips through your fingers? Is it gone now, forever? What would you do if presented the chance to get it back?
But I have grown since then, as a GM and a game designer, and as such it's time to release a revision. This revision started small, and quickly grew into a mini fan-supplement much like my last one, Tides of War.
And here it is! I hope you enjoy Hammer & Anvil!
Hammer & Anvil is an unofficial fan supplement for Warhammer Fantasy Roleplay 2nd Edition focusing on crafting. This system seeks to add a deep yet simple system to the core rules of WFRP that enables crafters of any variety to ply their trades. With some small substitutions, this system could be used with any roleplaying game.
I hope you enjoy Tides of War!
Tides of War is an unofficial fan supplement for Warhammer Fantasy Roleplay 2nd Edition focusing on mass combat. This system is broad enough in scope, and general enough with mechanics, that it could easily be adapted to any RPG system, fantasy or otherwise, with minimal modification.
During this process, I've been thinking about some worldbuilding questions that rarely come up in guides to flesh out a settlement. These are pretty minor things, and not every settlement needs them all answered, but having an idea of them will help you stretch the verisimilitude of wherever the PCs go. Also note that for larger settlements - towns and cities - you can answer these per district or neighbourhood.
- Who cuts the people's hair?
- A barber;
- The lord's ex-manservant;
- A communal hair-cutting circle;
- Everyone's Nan?
- Who pulls teeth when they break or hurt?
- A barber-surgeon;
- The bartender (because they have a heavy door and string);
- They get in a brawl at the tavern;
- The local priest of the healing god?
- Who maintains the well?
- A young chap with nothing better to do;
- A chartered guild of well-workers;
- The guards;
- A retired mason?
- Who settles disputes?
- A travelling judge;
- Whichever outsider merchants are in town;
- A Mafioso;
- The lord's children, learning their command?
- Where do people go when they want to relax?
- A back-alley dice game;
- A local pub;
- A drug den;
- A serene garden?
- Who do people turn to when they have a problem?
- A local crime boss;
- The constable;
- A wise village elder;
- A kindly priest?
- Who does everyone know you can rely on and trust?
- An honest bar fly;
- The bouncer at the pub;
- The sergeant of the guard;
- The Robin Hood-esque local pick-pocket?
- Who does everyone revile or make fun of?
- A known thief;
- A disgraced ex-guardsman;
- The noble lord;
- The opportunistic mayor?
There are three categories of GM Tools that I'm using for On the Edge of Exile: Org Tools, Prep Tools, and Play Tools. There aren't many of them, so I'll be talking about all of them here. This discussion will be about what I'm using, and why I'm not using alternatives.
Let's begin at the top:
Facebook & Messenger Groups
That leaves me with Facebook and Messenger. All my players are already on the platform, and we can now customise them pretty extensively. The Messenger thread is being used for short form discussions, and the group is used more like a forum. Simple!
- Do something evil.
- Kill someone.
- Make someone take the fall for badness.
- The Evil Child tricks someone in town into adopting them.
- That person's business - a tavern - starts to boom with the greatest beer on tap.
- A few people have gone missing, but most people in town are in such a drunken stupor for most of the time that they don't notice.
- The Evil Child uses the missing towns folk as a sacrifice to become even eviler!
YOU CANNOT HAVE A MEANINGFUL CAMPAIGN IF STRICT TIME RECORDS ARE NOT KEPT.But for this campaign, I am using an in-game calendar. This is part Org, part Prep, but mostly Play. I want the players to be the ones writing in this thing, noting when events will occur, and planning their travel around that. I'm not going to be too cruel on the GM side of things, and (as mentioned with Threats) I won't have things scripted purely by a clock. I will reveal dates when it is interesting to reveal them, and it's then up to the players to record and follow them.
Speaking of which, I intend to jump forward the calendar by 2-month chunks every milestone of play (the players will be in control of when this is, but it will be guided by me on the basis of something significant happened). Sometimes these will be longer jumps, depending on how many sessions it has been since the last jump. Each jump will constitute a settlement phase.
This Fantastic Character SheetI love character sheets, and often hate the standard sheets that come with most games. I don't know what it is, but almost universally, official character sheets suck. Indie games are usually the exception to this. *shrug*
So, for WFRP, many years ago I discovered this sheet! This is the one the players will be using.